Always a tricky subject. I don't want to just borrow D&D stats.
One possible setup:
STR(ength): brute power; lifting, carrying, breaking, hitting
DEX(derity): ability to manipulate objects, tinker
AGI(lity): speed, maneuverability
FOR(titude): physical "oomph"; ability to roll with punches, survive poison and disease
MIN(d): cleverness, aptitude, ability to catch on fast
They could be rolled for (how many dice? what kind?) but a point-spread is appealing. Possibly starting with a certain number across all scores + a small pool of points to distribute, with a stat cap.
Other stats:
- Armour. Should it start at a certain value, or not? The former allows for a base Armour for a human and other options for beasts
- Attack Value. Should vary by mode of attack (weapon type, beast attack) if at all possible. Perhaps all beasts have a default value but some have a "special attack" as their particular trick.
- Hit Points. Or Wound Levels. Or something. This one needs the most thought of all, at the moment ... Two pools to track? A combined pool?
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