Saturday, July 17, 2010

a few thoughts on combat and magic

Naturally, these are some of the very cloudy parts at the moment.

However, I'm leaning towards two actions being allowed in a round/turn/whatever-term-I-wind-up-using; one from the human and one from the beast. This may be an attack, a defense, or a miscellaneous action.

A defensive action would raise Armour by a certain amount that segment.

Miscellaneous actions for beasts would be fairly limited, unless the beast in question has special abilities. Miscellaneous actions for humans could include talking, manipulating objects, readying a weapon ...


Magic is something I want to have available but relatively low-key; flexibility, not reams of specific spells (shocking, I know!). Perhaps a pool of "mana points" to draw on per day, based off of a stat; perhaps something to be rolled for (I like the points idea better at the moment).

- How to gain magic? By a penalty to another mechanic. Whether it's lowering of the permanent health stat, one or more stat scores being lower than normal, or some other mechanic, magic always has a price.

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