The core idea of Therion is to be playing a human(ish) character who travels with one (or more?) creatures, battling other creatures -- and perhaps capturing them! -- exploring, treasure-hunting perhaps ... in many ways it's likely a hyperspecialized version of D&D, but who cares?
The main "game stats" will be those of the human character. The beast's stats are modifiers which are applied to those of the human during combat or similar situations: for example, an especially agile/dexterous critter may give a bonus to an appropriate stat in a situation where said critter could be roleplayed as actively aiding. A primate climbing or snatching small objects, a large beast helping to smash down a door ...
Equipment would work in a similar manner, where appropriate. So yes, a beast companion would work much like a big hungry version of a sword +2 ~
There will also be a "baseline" for critter stats for encountering and battling "wild" examples, as well as other potential encounters.
I haven't decided if skills will be included. Possibly just drawn from a pool of very generic umbrella groups, if at all. Likewise magic/psionics is not a given yet (but knowing me, pretty damn likely ...) but will at the least be included as an option.
There will be a limit to the number of therion you can have "active" with you at once! As soon as I decide what it is X3
Similarly, it will be possible to play as a lone human. Whether play as a lone therion will be possible I haven't decided yet.
No comments:
Post a Comment