Sunday, August 8, 2010

first draft: wonders

In many campaigns -- especially those with a more fantastical bent -- characters may discover equipment and objects with enchanted properties. These wonders may be weapons, magic wands, or very nearly any other item imaginable.

A few examples of wonders are:


Curative: This pearly liquid, stored in a golden flask, heals 5 hit points when consumed.

Thundercrash: When thrown, this smoky glass sphere explodes, unleashing lightning that causes 3 hit points of damage.

Gourd Tent: Plant this shimmering seed and a giant pumpkin sprouts, large enough to allow a person and therion to sleep in its dry, hollow interior.

Flameblade: All damage dealt by the translucent red blade of this sword is treated as fire (elemental) damage. If held against flammable substances for a minute, the sword may ignite them.

Kjala's Boon: This amulet of bluestone and pearls lessens all damage received by 1 point, and all ice-based damage by 2 points.

Lance of the Winds: This spear is of mirror-bright steel and has a barbed head. Its supernaturally-sharp edges inflict 10 hit points of damage.

Seastar: Each of these prickly sea-green jewels stores a single mana point. The seastar crumbles when its mana is used.

Rhyyah's Circlet: This delicate golden circlet grants a +1 bonus to Mystic Armour.

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