Sunday, August 8, 2010

first draft: experience rewards

Of course, characters do not remain static; they learn from their experiences and gain new ability and skills. This is reflected in the experience points which are gained during play.


Gaining Experience

Experience points are rewarded by the referee based on the actions made by the characters during a game session. Some examples of xp rewards are:

Defeat weak adversary: 1 xp
Defeat average adversary: 2-3 xp
Defeat major adversary: 4-5 xp
Achieve minor goal: 2 xp
Achieve major goal: 4 xp
Especially cunning plan, enjoyable play, etc: 1 xp
Complete adventure/story arc: 5-10 xp


Spending Experience

Stat: desired stat x1; x2 if above 5
Skill: 2 per skill point
-> 3 per weapon skill point
-> 3 per dodge skill point

(it is possible for therion to gain skills via XP)

Hit Points: 2 per HP

Base Attack: 15 per 5% (10 for therion)

Mana Pool: 3 per MP
New Spell: MP cost of spell

Therion Skill: 5

Gaining Magic Ability?: 50?


In some campaigns it may be permissable to "cash in" experience points for currency or equipment, representing a "windfall" or treasure reward. 100 currency per xp is a workable starting baseline.

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