Sunday, July 18, 2010

first draft: basic character stats

Attribute Stats

A Therion human character possesses four stats: Strength, Agility, Fortitude and Psyche. These stats serve the following functions --

Strength: hitting, lifting, carrying. about what you would expect. affects attacking and damage.
Agility: maneuverability, "grace" if you will. affects dodging.
Fortitude: ability to take physical punishment. affects hit points, resistance to poison.
Psyche: mental fortitude and awareness. affects initiative (and magic).

A starting-level character has a score of 1 in all four stats and 8 points to distribute amongst them. Human average for a stat is 3, and no stat may be raised higher than 5.

Modifiers: The modifier each stat offers is equal to the stat divided by two. The result is rounded to the nearest whole number. A stat of 1 results in a modifier of -1.


Hit Points

Starting hit points for a human (without factoring in a therion companion) are equal to 10 plus any Fortitude modifier.


Armour

The Armour stat reflects an ability to shrug off damage. A human, being a rather squishy thing, has an unmodified Armour stat of 0. Equipment (such as, obviously, armour), and similar additions raise the Armour stat; a therion companion likewise raises Armour when applicable.

Mystic Armour

In a game that allows magic, psionics, and similar antics, a Mystic Armour stat may be included. Mystic Armour reflects the character's ability to resist the effects of hostile enchantments (or what have you); its starting score is equal to the character's Psyche modifier and may be raised by special equipment or the effects of certain spells.

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